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PL Analytics • 2,464 partite • 2019–2025

Premier League Corner Intelligence

Sei stagioni di dati sugli eventi corner da tutte le partite della PL. Chasing index per squadra, corner attesi nel 2° tempo in base al punteggio all'intervallo e cosa il segmento di quote pre-partita dice sul volume dei corner.

25,674 eventi corner indicizzati
2,464 partite PL (2019–2025)
10.06 corner medi/partita 2024–25
28 squadre profilate
💡 Risultato chiave

The chasing effect is real but asymmetric. Total 2nd-half corners stay nearly constant (~5.9) regardless of HT score. What changes dramatically is the split: when the home team trails at HT, they earn 3.56 H2 corners vs 2.84 when leading. The trailing team is systematically underpriced on individual corner handicap markets.

Profili Corner per Squadra

Ordinato per media corner guadagnati per partita. * = meno di 50 partite in casa (minor confidenza).

# Squadra Casa Trasferta Totale Conc.C Conc.T Chasing Idx Tempo in svantaggio
1 Manchester City 7.9 5.9 6.9 2.4 3.9 0.42x
17% trailing
2 Liverpool 7.3 6.3 6.8 3.6 3.8 0.60x
20% trailing
3 Arsenal 6.7 5.2 6.0 3.7 4.4 0.47x
15% trailing
4 Chelsea 6.5 5.3 5.9 4.0 4.3 0.79x
22% trailing
5 Aston Villa 6.0 5.1 5.5 4.6 5.7 1.46x
32% trailing
6 Bournemouth 5.7 5.1 5.4 5.5 6.0 1.65x
35% trailing
7 Tottenham Hotspur 5.9 4.9 5.4 4.4 6.0 1.29x
31% trailing
8 Luton Town * 6.6 4.1 5.4 5.1 6.8 4.30x
57% trailing
9 Manchester United 6.0 4.6 5.3 4.4 6.0 1.05x
25% trailing
10 Brighton and Hove Albion 6.1 4.4 5.2 4.1 5.4 1.49x
28% trailing
11 Leeds United 5.8 4.6 5.2 4.4 5.4 1.95x
34% trailing
12 Fulham 5.4 4.7 5.0 5.0 5.2 1.54x
28% trailing
13 Newcastle United 5.6 4.5 5.0 5.0 5.8 1.02x
23% trailing
14 Southampton 4.7 5.2 4.9 5.6 5.6 2.26x
42% trailing
15 Leicester City 4.9 4.6 4.7 5.1 5.8 1.77x
37% trailing
16 West Ham United 5.0 4.5 4.7 5.0 6.2 1.78x
33% trailing
17 Brentford 4.8 4.4 4.6 5.2 6.3 1.46x
31% trailing
18 Sheffield United 5.3 3.9 4.6 5.5 7.4 3.59x
41% trailing
19 Everton 5.1 4.1 4.6 5.2 6.2 1.65x
29% trailing
20 Burnley 5.0 4.0 4.5 5.6 7.3 2.32x
38% trailing
21 Crystal Palace 5.0 4.0 4.5 4.8 5.7 1.44x
28% trailing
22 Wolverhampton Wanderers 4.7 4.2 4.4 4.9 5.8 2.58x
36% trailing
23 Watford * 4.4 4.3 4.3 5.3 6.1 3.40x
39% trailing
24 Norwich City * 5.0 3.6 4.3 6.6 7.1 3.51x
42% trailing
25 Nottingham Forest 4.4 3.7 4.0 5.5 6.4 1.52x
31% trailing
26 West Bromwich Albion * 5.7 2.3 4.0 6.2 7.7 1.28x
25% trailing
27 Ipswich Town * 3.8 3.5 3.7 5.4 7.4 4.00x
44% trailing
28 Sunderland * 3.8 3.3 3.6 4.8 5.8 2.33x
27% trailing

Conc. = corner subiti (C = in casa, T = in trasferta). Chasing Index = corner da in svantaggio ÷ corner da in vantaggio. Valori >2.0 = la squadra dipende molto dal chasing quando è sotto.

Chasing Index — Cosa significa per le scommesse

▲ Alti chaser — svantaggio su totale corner quando vincono

Queste squadre generano più corner quando recuperano. Evitate 'over corner totali' quando sono in vantaggio — il volume crolla.

Luton Town 4.30x
57% dei corner quando sotto · 5.4 media/partita
Ipswich Town 4.00x
44% dei corner quando sotto · 3.7 media/partita
Sheffield United 3.59x
41% dei corner quando sotto · 4.6 media/partita
Norwich City 3.51x
42% dei corner quando sotto · 4.3 media/partita
Watford 3.40x
39% dei corner quando sotto · 4.3 media/partita
▼ Bassi chaser — volume corner stabile indipendentemente dal punteggio

Queste squadre attaccano costantemente indipendentemente dal punteggio. Il volume dei corner è prevedibile — sia i totali che gli handicap individuali.

Manchester City 0.42x
42% dei corner quando avanti · 6.9 media/partita
Arsenal 0.47x
32% dei corner quando avanti · 6.0 media/partita
Liverpool 0.60x
33% dei corner quando avanti · 6.8 media/partita
Chelsea 0.79x
27% dei corner quando avanti · 5.9 media/partita
Newcastle United 1.02x
23% dei corner quando avanti · 5.0 media/partita

Modello Live — Corner Attesi 2° Tempo per Punteggio all'Intervallo

Da usare all'intervallo: incrociate il punteggio HT (dal punto di vista della squadra di casa) con il segmento di quote pre-partita. Ogni cella mostra: corner totali 2° tempo / split casa | trasferta / campione. Scala colori: teal = basso, rosso = alto.

Punteggio HT Forte fav. casa (>62%)Lieve fav. casa (50–62%)Equilibrato (42–50%)Lieve fav. trasferta (32–42%)Forte fav. trasferta (<32%)
HT -2 6.5
4.0 | 2.5
n=19
5.4
2.8 | 2.6
n=42
HT -1 6.8
4.8 | 1.9
n=20
6.8
4.8 | 2.0
n=35
6.0
4.4 | 1.6
n=32
6.0
3.3 | 2.3
n=58
5.4
2.7 | 2.5
n=98
HT 0-0 6.2
4.2 | 1.9
n=96
5.6
3.4 | 2.2
n=90
5.6
2.9 | 2.7
n=71
5.8
3.0 | 2.8
n=111
6.0
2.5 | 3.4
n=160
HT +1 5.6
3.5 | 2.1
n=90
5.8
2.8 | 3.0
n=65
5.4
2.1 | 3.3
n=46
5.6
2.5 | 3.1
n=45
6.1
1.8 | 4.0
n=59
HT +2 5.4
3.6 | 1.8
n=35
6.7
2.4 | 4.2
n=21
HT -1 + Lieve fav. casa
6.83
corner 2° tempo — scenario più intenso
Casa ottiene 4.83 · Trasferta 2.00
HT +1 + Forte fav. trasferta
6.08
corner 2° tempo — la squadra in trasferta pressa forte
Casa ottiene 1.76 · Trasferta 4.05
HT 0-0 (qualsiasi segmento)
5.6–6.2
corner 2° tempo — entrambe le squadre attaccano
"Oltre 4,5 corner 2° tempo" è probabile valore

Come usare questo all'intervallo

  1. Annota il punteggio HT — es. 0-1 significa stato HT = HT -1 per la squadra di casa.
  2. Controlla le quote pre-partita — categorizza in strong_home / slight_home / balanced / slight_away / strong_away.
  3. Consulta la tabella — trova i corner totali attesi nel 2° tempo e il split casa/trasferta.
  4. Confronta con il mercato live — se il mercato offre Oltre 4,5 corner 2° tempo e il modello dice 6,0, 'over' ha valore.
  5. Controlla il chasing index — se la squadra in svantaggio ha un alto chasing index (>2,5), puntare ancora di più sui loro corner nel 2° tempo.
⚠ DevStd è ~2,5 corner per partita — le singole partite variano molto. Usare come un segnale tra molti, non isolatamente.

🛑 Effetto Cartellino Rosso sui Corner — Segnale Live

Basato su 135 eventi con cartellino rosso analizzati da 2.464 partite PL.

Squadra a 10 — variazione tasso corner
−36%
0.538 → 0.343 corner / 10 min
Squadra a 11 — variazione tasso corner
+54%
0.525 → 0.809 corner / 10 min
Swing totale per 10 min
0.48
corners/10min redistributed after red card

Effect by red card minute

Minuto del rosso Partite Guadagno 11 gio./10min Perdita 10 gio./10min Impatto pratico (30min)
Presto ≤35' 40 +0.469 −0.149 ≈ +2,6 corner extra per la squadra a 11 in 30 min
Metà 36'–65' 55 +0.109 −0.170 ≈ +0,3 corner nei 15 min rimanenti
Tardi >65' 40 +0.339 −0.276 Maggior calo della squadra a 10 — passa alla difesa pura
Edge live: In 59% of cases the 11-man team increases their corner rate after the red card. Only 21% of cases does the 10-man team increase corners. The 11-man team is systematically underpriced on 'next corner' and 'more corners remaining' markets immediately after a sending off — especially with an early red card.

⚖ Possesso → Calibrazione Corner

4,735 team-match records. Pearson r = 0.465 (possession vs corners). Shots are an even better predictor: r = 0.544.

Intervallo possesso Partite Corner medi Visualizzazione
25–30% 246 2.93
30–35% 342 3.58
35–40% 478 4.00
40–45% 595 4.44
45–50% 670 4.89
50–55% 665 5.47
55–60% 606 5.89
60–65% 490 6.50
65–70% 361 7.29
70–75% 282 8.35
Basso possesso (35–45%)
4.2
corner medi attesi
Equilibrato (45–55%)
5.2
corner medi attesi
Alto possesso (60–70%)
6.8
corner medi attesi

ⓘ Key insight: shots (r=0.544) beat possession (r=0.465) as a corner predictor. Teams that generate shots — not just passes — earn more corners. Use expected shots (from xG models) as a better pre-match corner estimator.

Efficienza Corner — Volume vs Pericolo

Winning more corners doesn't mean scoring from them. Manchester City average 7.05 corners/match — the highest in the dataset — yet rank last (17.8/100) on danger score. Their corners rarely reach the six-yard box (only 11.3% into-box delivery rate). Nottingham Forest average just 4.27/match but convert nearly every corner into a genuine scoring chance: 46.7% produce a direct shot, 53.1% generate a header.

▲ Più pericolose dai corner
Nottingham Forest 88.8
46.7% tiri/corner  ·  39.2% in area  ·  53.1% di testa
Sunderland 84.8
43.0% tiri/corner  ·  39.0% in area  ·  55.0% di testa
Everton 75.2
44.7% tiri/corner  ·  31.4% in area  ·  51.3% di testa
▼ Corner vuoti (alto volume, basso pericolo)
Manchester City 17.8
7.0 corner/partita  ·  ma solo 11.3% in area
Leicester City 19.8
5.0 corner/partita  ·  ma solo 28.8% in area
Chelsea 23.4
6.1 corner/partita  ·  ma solo 16.2% in area
# Squadra C/Partita Tiri/C In Area Colpi di testa Testa in Porta Punteggio Pericolo
1 Nottingham Forest 4.3 46.7% 39.2% 53.1% 11.4%
88.8
2 Sunderland * 3.5 43.0% 39.0% 55.0% 15.0%
84.8
3 Everton 4.6 44.7% 31.4% 51.3% 12.8%
75.2
4 Ipswich Town * 3.9 45.5% 30.3% 46.2% 11.7%
70.6
5 Brentford 4.7 43.0% 24.1% 56.6% 15.6%
70.1
6 West Ham United 4.9 43.1% 27.0% 50.2% 12.7%
65.3
7 Crystal Palace 4.7 42.8% 35.4% 41.7% 9.8%
63.9
8 Fulham 5.1 46.0% 23.6% 47.5% 10.0%
63.6
9 Leeds United 5.3 44.4% 29.4% 42.5% 9.9%
62.0
10 Norwich City 4.5 39.6% 42.7% 35.1% 9.1%
58.0
11 Newcastle United 5.5 42.9% 25.9% 44.3% 10.6%
56.5
12 Burnley 4.5 38.7% 31.1% 47.4% 11.5%
55.4
13 Luton Town * 5.4 39.2% 25.0% 52.0% 10.8%
52.8
14 Wolverhampton Wanderers 4.6 39.3% 27.3% 43.2% 11.4%
49.1
15 West Bromwich Albion * 4.1 34.5% 42.3% 35.9% 8.5%
44.9
16 Sheffield United 4.7 34.9% 40.1% 35.3% 10.0%
44.6
17 Southampton 5.1 40.7% 23.9% 37.5% 11.6%
44.4
18 Brighton and Hove Albion 5.4 41.1% 21.0% 41.8% 10.1%
44.1
19 Manchester United 5.3 41.4% 23.1% 38.9% 9.2%
43.8
20 Tottenham Hotspur 5.6 38.2% 26.2% 36.3% 9.3%
37.4
21 Bournemouth 5.5 37.6% 26.2% 39.3% 8.1%
37.0
22 Liverpool 6.9 43.5% 12.4% 39.9% 8.2%
36.9
23 Watford 4.4 34.2% 30.3% 38.8% 7.6%
32.2
24 Aston Villa 5.7 37.7% 23.4% 35.5% 7.5%
30.4
25 Arsenal 6.0 41.2% 17.2% 34.2% 6.3%
29.9
26 Chelsea 6.1 37.1% 16.2% 37.2% 8.5%
23.4
27 Leicester City 5.0 32.6% 28.8% 32.0% 6.4%
19.8
28 Manchester City 7.0 39.3% 11.3% 31.8% 7.4%
17.8

* meno di 50 presenze — trattare con cautela

👉 Betting angle: when a low-danger team (City, Arsenal, Chelsea) is generating corner volume against a physical side, the corners-on-target market may be overpriced. When Brentford, West Ham, or Forest earn even 4 corners, each one carries twice the headed-shot threat of a City corner.

Formazione Tattica vs Volume Corner

Formation is the single most actionable pre-match corner predictor. You know the formation before kick-off. A 4-3-3 playing at home averages 6.45 corners — nearly double the 5-4-1's 3.41. Wide formations (4-3-3, 4-2-3-1, 4-1-4-1) generate +0.97 more home corners than defensive/narrow setups (5-4-1, 5-3-2, 4-4-1-1). The effect is consistent: it holds both home and away.

4-3-3
6.45
corner/partita in casa
Formazione più offensiva
5-4-1
3.41
corner/partita in casa
Formazione più difensiva
Ampio vs Stretto
+0.97
corner extra in casa per sistemi ampi
Più corner: matchup
4-1-4-1 vs 4-3-3
12.3
corner medi (n=15)
🏠 Formazione in casa — corner vinti
# Formazione Vinti Sub. Net N
1 4-3-3 6.45 4.14 +2.31 496
2 4-1-4-1 5.98 4.46 +1.52 113
3 4-2-3-1 5.65 4.66 +0.99 897
4 4-4-2 5.40 5.32 +0.08 232
5 3-4-1-2 5.38 4.42 +0.96 40
6 3-4-2-1 5.35 4.41 +0.94 210
7 4-4-1-1 5.12 5.41 -0.29 59
8 3-5-2 5.09 5.09 0.00 120
9 3-4-3 5.01 4.40 +0.61 88
10 4-5-1 4.93 6.17 -1.24 30
11 5-3-2 4.87 4.97 -0.10 38
12 5-4-1 3.41 6.63 -3.22 46
✈️ Formazione trasferta — corner vinti
# Formazione Vinti Sub. Net N
1 4-3-3 5.41 4.84 +0.57 476
2 3-4-1-2 5.05 6.05 -1.00 43
3 3-4-3 4.99 5.59 -0.60 81
4 4-2-3-1 4.75 5.45 -0.70 836
5 4-4-2 4.70 6.08 -1.38 233
6 4-1-4-1 4.48 6.06 -1.58 111
7 3-5-2 4.26 6.56 -2.30 135
8 3-4-2-1 4.13 5.55 -1.42 243
9 4-4-1-1 3.92 6.78 -2.86 63
10 5-3-2 3.65 7.63 -3.98 54
11 5-4-1 3.28 7.07 -3.79 58

👉 How to use: check both teams' confirmed formations before betting corners. A 4-3-3 vs 3-4-2-1 matchup averages 9.3 corners — the lowest matchup type. A 4-1-4-1 vs 4-3-3 matchup averages 12.3. That's a 3-corner swing driven purely by shape, before you even consider team quality or odds.

Come si Generano i Corner

Corners come almost entirely from two sources: goalkeeper saves that are parried wide, and outfield blocks that deflect the ball out of play. Quantifying these conversion rates across all 2,464 PL matches reveals the mechanical link between shot volume and corner volume.

25.7%
Parate del portiere → corner
1 ogni 3,9 parate
n = 14,486 parate
30.5%
Blocchi in campo → corner
1 ogni 3,3 blocchi
n = 18,260 blocchi
~68%
Corner da parate/blocchi
del volume totale dei corner
Restante ~32%: gioco diretto

Team variation: the rate at which a goalkeeper's saves produce corners varies between 15.7% (Sunderland) and 30.0% (Southampton). Teams with high-quality goalkeepers who catch or hold shots (rather than parrying) concede fewer corners from saves — Chelsea (22.5%), Wolves (22.1%), Aston Villa (22.0%). Teams with shot-stopping GKs who push wide concede more — Southampton (30.0%), Nottingham Forest (29.3%), Everton (28.8%).

ⓘ Implication: teams that generate shots on target — not just corner-forcing set pieces — are the primary corner generators. Expected shots on target (xSOT) is a better predictor of corner volume than pass count or even possession.

Miti sui Corner — Cosa Smentiscono i Dati

Three common bettor beliefs tested across 2,400+ matches. All three fail to reach even r=0.03 correlation with corner counts.

☁️
"Pioggia = più corner"
r = +0.022
Rain adds +0.5 corners on average (10.75 vs 10.24 dry) but this is statistical noise — within 1/8 of a standard deviation.
😴
"Squadre stanche = meno corner"
r = +0.009
Rest days (3-day turnaround vs 10+ days rest) show no meaningful corner difference. Congestion in the last 7 days: also flat.
🟡
"I cartellini gialli influenzano i corner"
+0.028 / 10 min
Yellow cards produce a +0.028 corner/10min swing — just 6% of the red card effect (+0.48). Negligible for betting purposes. Red cards matter; yellow cards don't.

Metodologia

  • Source: premierleague.com commentary JSON — 2,464 matches, GW1–GW38, seasons 2019–20 through 2024–25.
  • 25,674 corner events extracted and tagged with score state at moment of corner.
  • Odds segments computed from normalised implied probability (bookmaker margin removed).
  • Chasing Index = (corners earned while trailing) ÷ (corners earned while leading). Neutral = 1.0.
  • Live model cells with n<10 are hidden (insufficient sample).
  • Backtest (2024–25 season, n=291): MAE = 2.57 corners — consistent with the natural variance of corner distributions.
  • Red card analysis: 135 events with valid 30-min pre/post windows. Corner rates computed per 10 minutes, normalised for window length.
  • Possession calibration: 4,735 team-match records from clean_stats.json. Pearson r computed over all records. Possession brackets at 5% intervals.
  • Corner efficiency: team_stats.json fields wonCorners, attCorner, attHdTotal, attHdTarget aggregated per team across all 2,464 matches. accurateCornersIntobox read from defending team entry (Opta stores it as opponent's in-box deliveries). Danger score = 0.35×shots + 0.35×into-box + 0.20×headers + 0.10×headers-OT, normalised 0–100.
  • Formations: lineups.json formation field extracted for 2,461 matches. Min 30 appearances per formation for table inclusion. Wide formations defined as 4-3-3, 4-2-3-1, 4-1-4-1, 4-4-2, 3-4-3.
  • Save→corner rate: 14,486 'attempt saved' events tracked for next-event corner within same minute. Block→corner: 18,260 blocked shots. Save-to-corner rate per team computed from defending team perspective.
  • Weather: weather_summary.json provides temperature, precipitation (mm), wind speed (km/h) at kickoff for 2,329 matches. Pearson correlations computed against total match corners. Result: r<0.03 for all weather variables — not significant.
  • Yellow card effect: 6,368 yellow card windows (±20 min) from 9,011 yellow card events. Corner rate computed pre/post per 10 minutes. Net swing +0.028/10min = 6% of red card effect.
  • Rest days: advanced_metrics.json context.home_rest_days/away_rest_days tested against corners across 2,424 matches. Pearson r<0.02 for all rest day variables — not significant.