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PL Analytics • 2,464 jogos • 2019–2025

Premier League — Análise de Cantos

Seis épocas de dados de cantos de todos os jogos da PL. Índice de chasing por equipa, cantos esperados na 2ª parte por resultado ao intervalo e o que o segmento de odds pré-jogo revela sobre o volume de cantos.

25,674 eventos de canto indexados
2,464 jogos PL (2019–2025)
10.06 cantos médios/jogo 2024–25
28 equipas analisadas
💡 Descoberta principal

The chasing effect is real but asymmetric. Total 2nd-half corners stay nearly constant (~5.9) regardless of HT score. What changes dramatically is the split: when the home team trails at HT, they earn 3.56 H2 corners vs 2.84 when leading. The trailing team is systematically underpriced on individual corner handicap markets.

Perfis de Canto por Equipa

Ordenado por cantos médios ganhos por jogo. * = menos de 50 jogos em casa (menor confiança).

# Equipa Casa Fora Total Conc.C Conc.F Chasing Idx Tempo atrás
1 Manchester City 7.9 5.9 6.9 2.4 3.9 0.42x
17% trailing
2 Liverpool 7.3 6.3 6.8 3.6 3.8 0.60x
20% trailing
3 Arsenal 6.7 5.2 6.0 3.7 4.4 0.47x
15% trailing
4 Chelsea 6.5 5.3 5.9 4.0 4.3 0.79x
22% trailing
5 Aston Villa 6.0 5.1 5.5 4.6 5.7 1.46x
32% trailing
6 Bournemouth 5.7 5.1 5.4 5.5 6.0 1.65x
35% trailing
7 Tottenham Hotspur 5.9 4.9 5.4 4.4 6.0 1.29x
31% trailing
8 Luton Town * 6.6 4.1 5.4 5.1 6.8 4.30x
57% trailing
9 Manchester United 6.0 4.6 5.3 4.4 6.0 1.05x
25% trailing
10 Brighton and Hove Albion 6.1 4.4 5.2 4.1 5.4 1.49x
28% trailing
11 Leeds United 5.8 4.6 5.2 4.4 5.4 1.95x
34% trailing
12 Fulham 5.4 4.7 5.0 5.0 5.2 1.54x
28% trailing
13 Newcastle United 5.6 4.5 5.0 5.0 5.8 1.02x
23% trailing
14 Southampton 4.7 5.2 4.9 5.6 5.6 2.26x
42% trailing
15 Leicester City 4.9 4.6 4.7 5.1 5.8 1.77x
37% trailing
16 West Ham United 5.0 4.5 4.7 5.0 6.2 1.78x
33% trailing
17 Brentford 4.8 4.4 4.6 5.2 6.3 1.46x
31% trailing
18 Sheffield United 5.3 3.9 4.6 5.5 7.4 3.59x
41% trailing
19 Everton 5.1 4.1 4.6 5.2 6.2 1.65x
29% trailing
20 Burnley 5.0 4.0 4.5 5.6 7.3 2.32x
38% trailing
21 Crystal Palace 5.0 4.0 4.5 4.8 5.7 1.44x
28% trailing
22 Wolverhampton Wanderers 4.7 4.2 4.4 4.9 5.8 2.58x
36% trailing
23 Watford * 4.4 4.3 4.3 5.3 6.1 3.40x
39% trailing
24 Norwich City * 5.0 3.6 4.3 6.6 7.1 3.51x
42% trailing
25 Nottingham Forest 4.4 3.7 4.0 5.5 6.4 1.52x
31% trailing
26 West Bromwich Albion * 5.7 2.3 4.0 6.2 7.7 1.28x
25% trailing
27 Ipswich Town * 3.8 3.5 3.7 5.4 7.4 4.00x
44% trailing
28 Sunderland * 3.8 3.3 3.6 4.8 5.8 2.33x
27% trailing

Conc. = cantos sofridos (C = em casa, F = fora). Chasing Index = cantos quando perde ÷ cantos quando lidera. Valores >2.0 = a equipa depende muito de chasing quando está atrás.

Chasing Index — O que significa para apostas

▲ Altos chasers — menos cantos quando estão a ganhar

Estas equipas geram mais cantos quando estão a recuperar. Evite 'mais cantos totais' quando estão a ganhar — o volume colapsa.

Luton Town 4.30x
57% dos cantos quando está atrás · 5.4 média/jogo
Ipswich Town 4.00x
44% dos cantos quando está atrás · 3.7 média/jogo
Sheffield United 3.59x
41% dos cantos quando está atrás · 4.6 média/jogo
Norwich City 3.51x
42% dos cantos quando está atrás · 4.3 média/jogo
Watford 3.40x
39% dos cantos quando está atrás · 4.3 média/jogo
▼ Baixos chasers — volume de cantos estável independentemente do marcador

Estas equipas atacam de forma constante independentemente do marcador. O volume de cantos é previsível — tanto totais como handicaps individuais.

Manchester City 0.42x
42% dos cantos quando está a ganhar · 6.9 média/jogo
Arsenal 0.47x
32% dos cantos quando está a ganhar · 6.0 média/jogo
Liverpool 0.60x
33% dos cantos quando está a ganhar · 6.8 média/jogo
Chelsea 0.79x
27% dos cantos quando está a ganhar · 5.9 média/jogo
Newcastle United 1.02x
23% dos cantos quando está a ganhar · 5.0 média/jogo

Modelo Live — Cantos Esperados 2ª Parte por Resultado ao Intervalo

Usar ao intervalo: cruza marcador HT (perspectiva da equipa da casa) com o segmento de odds. Cada célula mostra: cantos totais 2ª parte / split casa | fora / amostra. Escala: teal = baixo, vermelho = alto.

Resultado HT Forte fav. casa (>62%)Leve fav. casa (50–62%)Equilibrado (42–50%)Leve fav. fora (32–42%)Forte fav. fora (<32%)
HT -2 6.5
4.0 | 2.5
n=19
5.4
2.8 | 2.6
n=42
HT -1 6.8
4.8 | 1.9
n=20
6.8
4.8 | 2.0
n=35
6.0
4.4 | 1.6
n=32
6.0
3.3 | 2.3
n=58
5.4
2.7 | 2.5
n=98
HT 0-0 6.2
4.2 | 1.9
n=96
5.6
3.4 | 2.2
n=90
5.6
2.9 | 2.7
n=71
5.8
3.0 | 2.8
n=111
6.0
2.5 | 3.4
n=160
HT +1 5.6
3.5 | 2.1
n=90
5.8
2.8 | 3.0
n=65
5.4
2.1 | 3.3
n=46
5.6
2.5 | 3.1
n=45
6.1
1.8 | 4.0
n=59
HT +2 5.4
3.6 | 1.8
n=35
6.7
2.4 | 4.2
n=21
HT -1 + Leve fav. casa
6.83
cantos 2ª parte — cenário mais intenso
Casa obtém 4.83 · Fora obtém 2.00
HT +1 + Forte fav. fora
6.08
cantos 2ª parte — equipa de fora a pressionar forte
Casa obtém 1.76 · Fora obtém 4.05
HT 0-0 (qualquer segmento)
5.6–6.2
cantos 2ª parte — ambas as equipas atacam
"Mais de 4,5 cantos 2ª parte" tem valor

Como usar isto ao intervalo

  1. Anota o marcador ao intervalo — ex. 0-1 significa estado HT = HT -1 para a equipa da casa.
  2. Verifica as odds pré-jogo — categoriza em strong_home / slight_home / balanced / slight_away / strong_away.
  3. Consulta a tabela — encontra os cantos totais esperados na 2ª parte e o split casa/fora.
  4. Compara com o mercado ao vivo — se o mercado oferece Mais de 4,5 cantos 2ª parte e o modelo diz 6,0, 'mais' tem valor.
  5. Verifica o chasing index — se a equipa atrás tem um índice alto (>2,5), apostar ainda mais nos seus cantos na 2ª parte.
⚠ DesvPad é ~2,5 cantos por jogo — os jogos individuais variam muito. Usar como um sinal entre vários, não isoladamente.

🛑 Efeito do Cartão Vermelho nos Cantos — Sinal Live

Baseado em 135 eventos de cartão vermelho com janelas pré/pós válidas em 2.464 jogos PL.

Equipa de 10 — mudança na taxa de cantos
−36%
0.538 → 0.343 cantos / 10 min
Equipa de 11 — mudança na taxa de cantos
+54%
0.525 → 0.809 cantos / 10 min
Swing total por 10 min
0.48
corners/10min redistributed after red card

Effect by red card minute

Momento do vermelho Jogos Ganho 11-jog./10min Perda 10-jog./10min Impacto prático (30min)
Cedo ≤35' 40 +0.469 −0.149 ≈ +2,6 cantos extra para a equipa de 11 em 30 min
Meio 36'–65' 55 +0.109 −0.170 ≈ +0,3 cantos nos 15 min restantes
Tarde >65' 40 +0.339 −0.276 Maior queda da equipa de 10 — muda para defesa pura
Edge ao vivo: In 59% of cases the 11-man team increases their corner rate after the red card. Only 21% of cases does the 10-man team increase corners. The 11-man team is systematically underpriced on 'next corner' and 'more corners remaining' markets immediately after a sending off — especially with an early red card.

⚖ Posse → Calibração Cantos

4,735 team-match records. Pearson r = 0.465 (possession vs corners). Shots are an even better predictor: r = 0.544.

Intervalo de posse Jogos Cantos médios Visual
25–30% 246 2.93
30–35% 342 3.58
35–40% 478 4.00
40–45% 595 4.44
45–50% 670 4.89
50–55% 665 5.47
55–60% 606 5.89
60–65% 490 6.50
65–70% 361 7.29
70–75% 282 8.35
Baixa posse (35–45%)
4.2
cantos médios esperados
Equilibrado (45–55%)
5.2
cantos médios esperados
Alta posse (60–70%)
6.8
cantos médios esperados

ⓘ Key insight: shots (r=0.544) beat possession (r=0.465) as a corner predictor. Teams that generate shots — not just passes — earn more corners. Use expected shots (from xG models) as a better pre-match corner estimator.

Eficiência dos Cantos — Volume vs Perigo

Winning more corners doesn't mean scoring from them. Manchester City average 7.05 corners/match — the highest in the dataset — yet rank last (17.8/100) on danger score. Their corners rarely reach the six-yard box (only 11.3% into-box delivery rate). Nottingham Forest average just 4.27/match but convert nearly every corner into a genuine scoring chance: 46.7% produce a direct shot, 53.1% generate a header.

▲ Mais perigosas nos cantos
Nottingham Forest 88.8
46.7% remates/canto  ·  39.2% na grande área  ·  53.1% cabeceamentos
Sunderland 84.8
43.0% remates/canto  ·  39.0% na grande área  ·  55.0% cabeceamentos
Everton 75.2
44.7% remates/canto  ·  31.4% na grande área  ·  51.3% cabeceamentos
▼ Cantos vazios (alto volume, baixo perigo)
Manchester City 17.8
7.0 cantos/jogo  ·  mas apenas 11.3% na grande área
Leicester City 19.8
5.0 cantos/jogo  ·  mas apenas 28.8% na grande área
Chelsea 23.4
6.1 cantos/jogo  ·  mas apenas 16.2% na grande área
# Equipa C/Jogo Remates/C Na Grande Área Cabeceamentos Cab. Enquadrada Pontuação Perigo
1 Nottingham Forest 4.3 46.7% 39.2% 53.1% 11.4%
88.8
2 Sunderland * 3.5 43.0% 39.0% 55.0% 15.0%
84.8
3 Everton 4.6 44.7% 31.4% 51.3% 12.8%
75.2
4 Ipswich Town * 3.9 45.5% 30.3% 46.2% 11.7%
70.6
5 Brentford 4.7 43.0% 24.1% 56.6% 15.6%
70.1
6 West Ham United 4.9 43.1% 27.0% 50.2% 12.7%
65.3
7 Crystal Palace 4.7 42.8% 35.4% 41.7% 9.8%
63.9
8 Fulham 5.1 46.0% 23.6% 47.5% 10.0%
63.6
9 Leeds United 5.3 44.4% 29.4% 42.5% 9.9%
62.0
10 Norwich City 4.5 39.6% 42.7% 35.1% 9.1%
58.0
11 Newcastle United 5.5 42.9% 25.9% 44.3% 10.6%
56.5
12 Burnley 4.5 38.7% 31.1% 47.4% 11.5%
55.4
13 Luton Town * 5.4 39.2% 25.0% 52.0% 10.8%
52.8
14 Wolverhampton Wanderers 4.6 39.3% 27.3% 43.2% 11.4%
49.1
15 West Bromwich Albion * 4.1 34.5% 42.3% 35.9% 8.5%
44.9
16 Sheffield United 4.7 34.9% 40.1% 35.3% 10.0%
44.6
17 Southampton 5.1 40.7% 23.9% 37.5% 11.6%
44.4
18 Brighton and Hove Albion 5.4 41.1% 21.0% 41.8% 10.1%
44.1
19 Manchester United 5.3 41.4% 23.1% 38.9% 9.2%
43.8
20 Tottenham Hotspur 5.6 38.2% 26.2% 36.3% 9.3%
37.4
21 Bournemouth 5.5 37.6% 26.2% 39.3% 8.1%
37.0
22 Liverpool 6.9 43.5% 12.4% 39.9% 8.2%
36.9
23 Watford 4.4 34.2% 30.3% 38.8% 7.6%
32.2
24 Aston Villa 5.7 37.7% 23.4% 35.5% 7.5%
30.4
25 Arsenal 6.0 41.2% 17.2% 34.2% 6.3%
29.9
26 Chelsea 6.1 37.1% 16.2% 37.2% 8.5%
23.4
27 Leicester City 5.0 32.6% 28.8% 32.0% 6.4%
19.8
28 Manchester City 7.0 39.3% 11.3% 31.8% 7.4%
17.8

* menos de 50 aparições — tratar com precaução

👉 Betting angle: when a low-danger team (City, Arsenal, Chelsea) is generating corner volume against a physical side, the corners-on-target market may be overpriced. When Brentford, West Ham, or Forest earn even 4 corners, each one carries twice the headed-shot threat of a City corner.

Formação Tática vs Volume de Cantos

Formation is the single most actionable pre-match corner predictor. You know the formation before kick-off. A 4-3-3 playing at home averages 6.45 corners — nearly double the 5-4-1's 3.41. Wide formations (4-3-3, 4-2-3-1, 4-1-4-1) generate +0.97 more home corners than defensive/narrow setups (5-4-1, 5-3-2, 4-4-1-1). The effect is consistent: it holds both home and away.

4-3-3
6.45
cantos/jogo em casa
Formação mais ofensiva
5-4-1
3.41
cantos/jogo em casa
Formação mais defensiva
Aberto vs Fechado
+0.97
cantos extra em casa para sistemas abertos
Mais cantos: confronto
4-1-4-1 vs 4-3-3
12.3
cantos médios (n=15)
🏠 Formação em casa — cantos ganhos
# Formação Ganhos Conc. Net N
1 4-3-3 6.45 4.14 +2.31 496
2 4-1-4-1 5.98 4.46 +1.52 113
3 4-2-3-1 5.65 4.66 +0.99 897
4 4-4-2 5.40 5.32 +0.08 232
5 3-4-1-2 5.38 4.42 +0.96 40
6 3-4-2-1 5.35 4.41 +0.94 210
7 4-4-1-1 5.12 5.41 -0.29 59
8 3-5-2 5.09 5.09 0.00 120
9 3-4-3 5.01 4.40 +0.61 88
10 4-5-1 4.93 6.17 -1.24 30
11 5-3-2 4.87 4.97 -0.10 38
12 5-4-1 3.41 6.63 -3.22 46
✈️ Formação fora — cantos ganhos
# Formação Ganhos Conc. Net N
1 4-3-3 5.41 4.84 +0.57 476
2 3-4-1-2 5.05 6.05 -1.00 43
3 3-4-3 4.99 5.59 -0.60 81
4 4-2-3-1 4.75 5.45 -0.70 836
5 4-4-2 4.70 6.08 -1.38 233
6 4-1-4-1 4.48 6.06 -1.58 111
7 3-5-2 4.26 6.56 -2.30 135
8 3-4-2-1 4.13 5.55 -1.42 243
9 4-4-1-1 3.92 6.78 -2.86 63
10 5-3-2 3.65 7.63 -3.98 54
11 5-4-1 3.28 7.07 -3.79 58

👉 How to use: check both teams' confirmed formations before betting corners. A 4-3-3 vs 3-4-2-1 matchup averages 9.3 corners — the lowest matchup type. A 4-1-4-1 vs 4-3-3 matchup averages 12.3. That's a 3-corner swing driven purely by shape, before you even consider team quality or odds.

Como os Cantos São Gerados

Corners come almost entirely from two sources: goalkeeper saves that are parried wide, and outfield blocks that deflect the ball out of play. Quantifying these conversion rates across all 2,464 PL matches reveals the mechanical link between shot volume and corner volume.

25.7%
Defesas guarda-redes → canto
1 em cada 3,9 defesas
n = 14,486 defesas
30.5%
Bloqueios campo → canto
1 em cada 3,3 bloqueios
n = 18,260 bloqueios
~68%
Cantos de defesas/bloqueios
do volume total de cantos
Restante ~32%: jogo direto

Team variation: the rate at which a goalkeeper's saves produce corners varies between 15.7% (Sunderland) and 30.0% (Southampton). Teams with high-quality goalkeepers who catch or hold shots (rather than parrying) concede fewer corners from saves — Chelsea (22.5%), Wolves (22.1%), Aston Villa (22.0%). Teams with shot-stopping GKs who push wide concede more — Southampton (30.0%), Nottingham Forest (29.3%), Everton (28.8%).

ⓘ Implication: teams that generate shots on target — not just corner-forcing set pieces — are the primary corner generators. Expected shots on target (xSOT) is a better predictor of corner volume than pass count or even possession.

Mitos sobre Cantos — O que os Dados Desmentem

Three common bettor beliefs tested across 2,400+ matches. All three fail to reach even r=0.03 correlation with corner counts.

☁️
"Chuva = mais cantos"
r = +0.022
Rain adds +0.5 corners on average (10.75 vs 10.24 dry) but this is statistical noise — within 1/8 of a standard deviation.
😴
"Equipas cansadas = menos cantos"
r = +0.009
Rest days (3-day turnaround vs 10+ days rest) show no meaningful corner difference. Congestion in the last 7 days: also flat.
🟡
"Cartões amarelos afetam os cantos"
+0.028 / 10 min
Yellow cards produce a +0.028 corner/10min swing — just 6% of the red card effect (+0.48). Negligible for betting purposes. Red cards matter; yellow cards don't.

Metodologia

  • Source: premierleague.com commentary JSON — 2,464 matches, GW1–GW38, seasons 2019–20 through 2024–25.
  • 25,674 corner events extracted and tagged with score state at moment of corner.
  • Odds segments computed from normalised implied probability (bookmaker margin removed).
  • Chasing Index = (corners earned while trailing) ÷ (corners earned while leading). Neutral = 1.0.
  • Live model cells with n<10 are hidden (insufficient sample).
  • Backtest (2024–25 season, n=291): MAE = 2.57 corners — consistent with the natural variance of corner distributions.
  • Red card analysis: 135 events with valid 30-min pre/post windows. Corner rates computed per 10 minutes, normalised for window length.
  • Possession calibration: 4,735 team-match records from clean_stats.json. Pearson r computed over all records. Possession brackets at 5% intervals.
  • Corner efficiency: team_stats.json fields wonCorners, attCorner, attHdTotal, attHdTarget aggregated per team across all 2,464 matches. accurateCornersIntobox read from defending team entry (Opta stores it as opponent's in-box deliveries). Danger score = 0.35×shots + 0.35×into-box + 0.20×headers + 0.10×headers-OT, normalised 0–100.
  • Formations: lineups.json formation field extracted for 2,461 matches. Min 30 appearances per formation for table inclusion. Wide formations defined as 4-3-3, 4-2-3-1, 4-1-4-1, 4-4-2, 3-4-3.
  • Save→corner rate: 14,486 'attempt saved' events tracked for next-event corner within same minute. Block→corner: 18,260 blocked shots. Save-to-corner rate per team computed from defending team perspective.
  • Weather: weather_summary.json provides temperature, precipitation (mm), wind speed (km/h) at kickoff for 2,329 matches. Pearson correlations computed against total match corners. Result: r<0.03 for all weather variables — not significant.
  • Yellow card effect: 6,368 yellow card windows (±20 min) from 9,011 yellow card events. Corner rate computed pre/post per 10 minutes. Net swing +0.028/10min = 6% of red card effect.
  • Rest days: advanced_metrics.json context.home_rest_days/away_rest_days tested against corners across 2,424 matches. Pearson r<0.02 for all rest day variables — not significant.